Naïl
A sunset meadow above a burrow where a baby mole sleeps beside a jar of glowbugs; on the right, a great tree with purple threads tangled in its roots

A cute top-down action roguelite

NaïlUnder the Roots

The great tree is withering. Purple threads have spread between its roots. Naïl the baby mole leaves the burrow alone for the first time.

Free · No install · Keyboard · Gamepad · Touch · Latest v0.9.0 (2026-11-04)

Dig down ▼
Inside a round burrow, a mother mole touches noses with baby Naïl as light falls through the entrance

Story

One by one, the neighbors are taken

This spring the great tree barely put out any leaves. Purple threads crept along its roots and wrapped the underground folk one by one, turning them against anyone who passes.

Naïl leaves home and follows the roots down with Popo, a raccoon guide. Beat a tangled neighbor and the threads come loose, and they wake up.

Fight

Dig in, burst out, claw

A fighting style only a mole could have. Enemies show where they will strike in red first: the attack lands the moment the fill reaches the border. Parry the lanes, dodge the circles with an X.

Real gameplay (no sound) · the mouse chief → Naïl, Momo, Doto in wide halls → a tangle burrow → a path keeper
  • JClaw combo · beatA swing comes out at once. Chain on the beat as the ring closes to hit harder; land every beat for +1 damage on the finisher. Four claws to find: Mole, Beetle, Sprout and Stone — venom wakes on the Great Tree.
  • JHeavy strikeAfter a swing, keep holding until your claws glow, then release. It shoves foes into walls and cracks shells and spines.
  • KBurrow → burst upDuck underground to let attacks pass, then burst out into a ram. Hold to stay under longer.
  • JParrySwing just before a straight charge or a thrown attack lands to knock it back and leave the enemy dizzy.
  • KRun → long jumpMomo and Doto run while you hold dodge, and leap a set distance when you let go. Nothing hits them in the air.
  • LDrillWhen the gauge is full, dash a whole screen across.

Zones

Four zones, darker the deeper you go

Each zone has its own creatures and its own dangerous ground. Their tricks come from how the real animals live.

  1. 1Flowering Entrance

    A bright meadow. Swarms of tainted field mice, chipmunks throwing acorns, red squirrels that pounce.

  2. 2Root Tangle

    Toads that shoot out their tongues, shrews that bite twice in a row, hedgehogs that curl up and roll. Thorny roots on the floor.

  3. 3Dark Depths

    The only light is around Naïl. Bats your burst can't reach, spore caps that puff out clouds, and a ceiling that falls while you fight.

  4. 4White Silk Warren

    A branch on the third path that opens once Momo is home. Silk webs on the floor hold you in place (cut them with your claws or dig under), and deep inside waits a mother rabbit guarding her babies' cocoons.

On the path map, a Tangle stop holds a strong foe bound tight in thread. Free it for a charm.

Paths · Camps

A new branching path each run, a different camp on each path

Open the path map at camp and pick your next burrow. Burrows are dug fresh every time: about six rooms each, with wide two-screen halls and layouts like root pillars, canyons and rubble fields. There are three camps, each with a hidden nook. Past the first camp, every fall winds a root thread. When the third one winds, the run is over and you're back in the village. Glowbugs and seeds you've gathered are never lost when you fall. Head down the root path in the village and you start straight at the path map. Once you've seen an ending, one more way opens at the end of the third path.

The path map for Root Path 1. From the camp at top left, dotted lines split in two and run through question-mark nodes to the Path Keeper at bottom right. The chosen node's description shows below

Path map

Which burrow next?

At every fork you pick the next node. Only the near ones show; the far ones stay ?. A Burrow for seeds, a Nest with tougher packs and a charm chest, a small Cache with a chest, a Spring to heal without a fight, a Tangle with a strong foe wound in thread. Whichever way you go, the Path Keeper waits at the end.

Neighbors

Wake them, and they come home

At the end of each path a tangled neighbor blocks the way. Once awake, they settle in the village under the great tree.

  • Baby mole

    Naïl

    Leaving the burrow alone for the first time. Good with claws and digging.

  • Raccoon

    Popo

    Your guide, and the shopkeeper at camp. In the village, Popo handles decorations and packs for your next run.

  • Field mouse chief

    Bori

    The old chief of the field mice, guarding the southern glade.

  • Rabbit

    Momo

    Met three times at the end of the first path. Later, you can take her down yourself.

  • Squirrel

    Doto

    At the tangled roots where the second path ends. Gives up nothing it buried. Help Doto remember, and Doto comes down with you.

  • Armadillo

    Kongi

    Keeper of the deep door. Curls up so no one can go further down.

  • Mother rabbit

    Clover

    Momo's mother. Bound in thread at the back of the old warren, still guarding her babies.

  • At the very bottom

    Granny Nuruk

    She has waited a long time at the very bottom. Only those who make it down there learn why.

  • Mole cricket smith

    Susu

    By the stump at the first camp. Makes you Sprout Claws.

The village under the great tree. Returned neighbors gather around Popo's stall and the campfire; below, a stone well with glowbugs drifting over it, a sunflower and a small pine

Village

The great tree blooms again

Spend glowbugs to awaken the tree's talents. Talk to Popo to decorate the village with village seeds, pack for your next run, or leaf through the village notes. Glowbugs you bank but don't spend drift over the stone well. Every neighbor who comes home brings new leaves, and in the end, flowers.

Three heroes

Naïl's claws, Momo's hind legs, Doto's acorns

Naïl

Three-hit claws, burrowing underground, bursting up, the drill.

Momo

Hind-leg kicks, a hop to dodge, three chained stomps. Hold dodge to run, let go to leap and land on a foe.

Doto

Acorns from range: a three-throw combo ending in a fan, a charged big acorn, a high hop back, acorns buried as mines. Throw just as a shot arrives to bat it back. Runs with its tail streaming behind.

Doto in a grassy wide hall, rings spreading from a buried acorn, thorn bushes and field mice around

Wake Momo and Doto on their paths and you can pick them on the village root path and take them down. Each hero has their own talents, charms, records and ending lines.

Also inside

Reasons to keep digging

  • Great Tree talentsPermanent skills woken with banked glowbugs. Three branches of eight steps — Roots, Branches, Leaves — and each hero has their own tree.
  • Cat's Cradle 1–10Difficulty steps that open one by one as you clear. Tracked per hero.
  • Thread DreamFight the bosses you beat again, inside a dream.
  • Neighbors' requestsDo a village neighbor a small favor and there is something to find in the burrows. Bring it back and the village keeps a trace of it.
  • Pawprints · Bestiary · AlbumGoals across runs and their rewards (a neighbor's old tale among them), fifteen creatures to meet, the pictures and tales you saw.
  • HelpThe Help tab in the menu shows combos, heavy strikes, parries and how to read warnings as moving pictures.
  • Three save slots · resume at campA run that reached camp carries on after you quit.

Sound

Two songs for every place, with the forest and the burrows underneath

The same place can sound different from run to run. The village trades piano and violin for koto; burrows trade retro chiptune for quiet ambient. The open path and the flower burrow have their own songs, so do the first camp and the last, and when a boss wakes up below half health the music turns with it. Birdsong, dripping water and a low rumble sit under the music, and the music steps back during dialogue and menus.

  • Prologue Theme · First Light ParticlesCleyton Kauffman · Yoiyami · title
  • Lovely town · Hot Springs Townfluffclipse · Kistol · village
  • Snowfall · A Place I Call HomeKistol · Juhani Junkala · camp
  • 15 Melodic RPG ChiptunesAureolus_Omicron · meadow, burrows, bosses
  • RPG Overworld · Cave explorer · The Seeing PoolKarateStudios · mutantleg · Umplix · open path, burrows
  • Encounter With The WitchesJuhani Junkala · a boss that wakes up
  • The Relic Under the Ice · Lament for a Warrior's Soul · Goodbye to FriendsUmplix · RandomMind · Écrivain · silk burrow, the deepest place, ending
  • Sound effects & ambienceKenney · Juhani Junkala · artisticdude and others
  • Our own soundsthe beat tick, parries, glowbugs, Bori's pipe and more · synthesized in code

For everyone

Play your way

  • Keyboard · gamepad · touchButton names in hints follow the device you're using. Remap buttons in Settings.
  • Popo's CheerAn assist mode you turn on piece by piece: take less damage, keep going after falls, longer warnings, a wider parry window.
  • Readable without colorHazards, attack warnings and "can't do that" marks also show by brightness and shape, checked with color-vision simulation.
  • Shake · flash · rumbleTurn down screen shake and flashes separately, switch off gamepad rumble, and reduce particles.
  • 한국어
  • English
  • 日本語
  • 简体中文
  • 繁體中文
  • Português
  • Français
  • Español
  • Deutsch
  • Русский
  • Polski

Play

Right now, for free

Still in development. Progress is saved in the browser (web) or on the device (Android, PC).

Browser

Runs in desktop and phone browsers. A keyboard or gamepad works best; on phones, use the on-screen buttons in landscape. Add it to your phone's home screen and it opens like an app without the address bar — and after the first visit it works offline too.

Play in browser

Android

  • Download nail.apk (arm64) from the releases page.
  • Allow installing apps from unknown sources once.
  • Install new versions over the old one to keep your progress.

Get the latest APK

PC (Windows · macOS · Linux)

  • Unzip and run Nail.exe · Nail.app · nail.
  • Not signed yet, so the first launch warns once. Windows: "More info → Run anyway". Mac: "System Settings → Privacy & Security → Open Anyway".
  • F11 or Settings for fullscreen.

Windows macOS Linux

Files: nail.apk · nail-windows-release.zip · nail-macos-release.zip · nail-linux-release.tar.gz — release notes · older versions

Controls (default)

ActionKeyboardGamepad
MoveWASD ←↑↓→Left stick
Attack (3 hits)JX
Burrow → burst upKA
SpecialLB
Eat / switch itemI / Q EY / LB RB
Map / menuM / EscSelect / Start

Aim with the right stick. Rebind in Settings → Controls.

Next

v0.9 "The Side Burrow", then v1.0

v0.9, "The Side Burrow", opened a fourth path for those who have seen an ending: a new zone where currents push, two new neighbors and a new keeper at the waterway's end. Next, v1.0 prepares the Steam release. Tell us what you think any time via feedback & bug reports.

Genre
Top-down action roguelite
Platforms
Web browser · Android · Windows · macOS · Linux · iOS in progress
Price
Free
Languages
11
Made by
Beardworks
Engine
Rust + macroquad (open source)

FAQ

Questions

Where is my progress saved?

On the web, in that browser; on Android and PC, on the device. There are three save slots. Clearing browser data also clears web progress. On iPhone, a home-screen app keeps its progress separate from Safari.

Does it support gamepads?

Yes, in desktop and phone browsers and on Android. It was built with Android handhelds with built-in controls in mind. Gamepads don't work on iOS yet.

Can I play on my phone?

Yes. A move stick and buttons appear on screen, though a keyboard or gamepad is the most comfortable.

Is it hard?

You learn by falling, but you can turn on "Popo's Cheer" so you take less damage the more you fall. Once it feels easy, raise the challenge with the cat's cradle.

News

Updates

All releases